You are not logged in. Login or Signup
Home » Messageboard » Budget Cuts » Message 2147157

[challenge entry] Not all budget cuts are bad things

Question: why do my gifs never play back at the proper speed when on B3ta?

From the Budget Cuts challenge. See all 748 entries (closed)

(, Tue 14 Oct 2003, 18:33, archived)
# It's an IE thing
The minimum frame rate in IE is something like 5/100sec.
(, Tue 14 Oct 2003, 18:34, archived)
# Slim's
right
(, Tue 14 Oct 2003, 18:49, archived)
# Actually...
on b3ta they ARE playing back at the proper speed.

In ImageReady, they playback is ALWAYS slower than reality.
(, Tue 14 Oct 2003, 18:35, archived)
# no
neither's right, each is just an apporoximation

for better IR previews, minimize the filmstrip window after hitting play - the frames won't need to update and you'll get a more realistic interpretation
/secrets
(, Tue 14 Oct 2003, 18:37, archived)
# hah,
ok just got it, will you be travelling to hell by bus or train?
(, Tue 14 Oct 2003, 18:35, archived)
# Check..
them in your browser before you post the link.

Dunno why[1], but different browsers play them back at different speeds than software like potatoshop.

Edit: I usualy try mine in Konqueror, Opera and IE. Not that my stuff is any good, but that won't stop me wasting my time.

[1] I isn't technical!
(, Tue 14 Oct 2003, 18:35, archived)
# Works fine on msn groups
but never on B3ta
(, Tue 14 Oct 2003, 18:38, archived)
# that could be because
there's more other pictures playing at the same time on b3ta, which also affects the playback speed
(, Tue 14 Oct 2003, 18:39, archived)
# But surely
if they are all gif's, then it's the local machine (i.e. the one you are sat at) that determines the speed if it can't handle more than one anim? Or am I talking out of my duck again??
(, Tue 14 Oct 2003, 18:41, archived)
# it's both
the software playing it back, and the system it's being played back on
(, Tue 14 Oct 2003, 18:45, archived)
# There's also the issue of 'default' frame rates.
I.E. is its 'wisdom' says that a frame rate of zero really means 100ms (or something like that), so lots of animations end up being made with a zero frame delay, because they look okay for the person making it (on I.E.) but when other browsers interpret that number they treat it as either a: a different default or b: zero delay (what it means) and they render the images as fast as possible.
(, Tue 14 Oct 2003, 18:40, archived)
# You know..
that's something that I never thought about, but makes perfectly obvious sense.

Well, buggre using zero delay unless I absolutely need it :-)

Thanks!
(, Tue 14 Oct 2003, 18:44, archived)
# Hee hee
Geniwoos!
(, Tue 14 Oct 2003, 18:46, archived)