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# Here's a small gif of my rather overkill UT2K4 weapon i mentioned earlier

two unfortunate bots were harmed* in the making of this clip

*best described as 'served well done'
(, Thu 21 Apr 2005, 20:52, archived)
# woah!
now that is an explosion

EDIT: can I get me one of them babies before my next 5punk match? * plug *
This is my hat. There are many like it but this one is mine. My hat is my best friend. It is my life. I must master it as I must master my life. Without me, my hat is useless. Without my hat I am useless. I must wear my hat true.
(, Thu 21 Apr 2005, 20:55, archived)
# I could seperate it from the mod
and make a mutator that replaces another weapon with it if you want.
(, Thu 21 Apr 2005, 20:58, archived)
# I'll let the other 5punkers know what you're up to...
see they want to put it on the server or whatever, if you're up for it too. I'm new to UT so dont know about mutators, I just like to play. Thanks tho
This is my hat. There are many like it but this one is mine. My hat is my best friend. It is my life. I must master it as I must master my life. Without me, my hat is useless. Without my hat I am useless. I must wear my hat true.
(, Thu 21 Apr 2005, 21:04, archived)
# Most UT mods (except the more recent ut2k4 ones) are mutators
it's another way of desiging mod support for a game. Instead of having a replacement server dll like the quake/halflife mods do... it's a set of unrealscript classes that can be enabled and can affect the game in any way you really feel fit.

The nice difference about this way of doing things is that you can have multiple mutators running at the same time (as long as they don't conflict with each other in operation).

in ut2k4 they have the support added for "Total conversion mods" which are able to overide most of the normal script classes to the extent that you can make an entirely new game from scratch. Using this framework people have done crazy things... the alien swarm mod for example is very incredibly cool, but you wouldn't call it a "ut2k4 mod".
(, Thu 21 Apr 2005, 21:18, archived)
# that`s quite cool for a computer game

*loads up Horace Goes Skiing*
(, Thu 21 Apr 2005, 20:56, archived)
# Horace is you
he is
(, Thu 21 Apr 2005, 20:59, archived)
# I wish
hiya sexy!
(, Thu 21 Apr 2005, 21:00, archived)
# RIK!
I'm high on FP goodness
(, Thu 21 Apr 2005, 21:02, archived)
# it is well deserved
*claps*
(, Thu 21 Apr 2005, 21:02, archived)
# yay! it`s a top image

.. I`m still laughing about mongychops earlier :D
(, Thu 21 Apr 2005, 21:05, archived)
# i left during that
seems i'm an outlaw now, and someone hurt my feelings :(
(, Thu 21 Apr 2005, 21:07, archived)
# it gave me the RAGE all that
I came up with my cartoon as a direct result, so I'm glad you approve.

Consider yourself 4rthured on the subject, too.
(, Thu 21 Apr 2005, 21:30, archived)
# ...
holy fuck!

*orders twelve*
(, Thu 21 Apr 2005, 20:56, archived)
# Do you have a larger version?
It looks cool but GIF drops all the colors. Looks really really cool.
(, Thu 21 Apr 2005, 20:57, archived)
# yeah
(, Thu 21 Apr 2005, 21:05, archived)
# Thanks ... wow
So did you create the sprites for the smoke effect as well? That really does add realism that is stunning.
(, Thu 21 Apr 2005, 21:07, archived)
# All the sprites are reused from the resources that come with UT
the particle effect systems available are just so incredibly customizable that it's often hard to tell what's a new texture and what's just another effect or combiner material.
(, Thu 21 Apr 2005, 21:12, archived)
# UT is gay
(, Thu 21 Apr 2005, 21:03, archived)
# only
if it's re-titled as something mildly suspect, like 'underwear tournament', or 'uber-twat'.


i really can't find my hummus.


*gets coat*
(, Thu 21 Apr 2005, 21:05, archived)
# since the project is to create a total conversion
that has nothing to do with this.
(, Thu 21 Apr 2005, 21:10, archived)
# well that is just ubergeeky
(, Thu 21 Apr 2005, 21:17, archived)