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# Yay, an excuse to use this:
(, Thu 14 Dec 2006, 20:45, archived)
# uh-oh
(, Thu 14 Dec 2006, 20:46, archived)
# Bloody 'ell!
You did that quick!
(, Thu 14 Dec 2006, 20:48, archived)
# 20 minutes or there abouts
(, Thu 14 Dec 2006, 20:48, archived)
# needs more
"unrealistically overlarge and blatantly uncarryable weapon"

:D
(, Thu 14 Dec 2006, 20:49, archived)
# 20 minutes to mesh him, rig him, material him and animate him.
That's fucking Godly.
(, Thu 14 Dec 2006, 20:50, archived)
# I think he's got a secret army of trained 3d zombies
:D
(, Thu 14 Dec 2006, 20:53, archived)
# B3ta Towers
features a convenient time-deceleration field
i think
(, Thu 14 Dec 2006, 20:54, archived)
# well it's a very simple mesh
textures are flat colours and the anim is an old one.
(, Thu 14 Dec 2006, 20:58, archived)
# Ah, you used an old rig.
That explains it.
(, Thu 14 Dec 2006, 21:00, archived)
# no, old animation file
new rig
(, Thu 14 Dec 2006, 21:01, archived)
# What software do you use?
(, Thu 14 Dec 2006, 21:29, archived)
# needs more manhood
(, Thu 14 Dec 2006, 21:04, archived)