For anyone who has found themselves using C for bit-fiddling
here's a neat explanation of a fast approximation to an inverse square root function found in the Quake 3 engine.
For everyone else it's a good insight into some of the mathematical methods used in Comp Sci.
( , Fri 5 Mar 2021, 19:31, Share, Reply)
here's a neat explanation of a fast approximation to an inverse square root function found in the Quake 3 engine.
For everyone else it's a good insight into some of the mathematical methods used in Comp Sci.
( , Fri 5 Mar 2021, 19:31, Share, Reply)
just read that as 'a good night in with mathematical methods used in compsci'
( , Fri 5 Mar 2021, 20:01, Share, Reply)
( , Fri 5 Mar 2021, 20:01, Share, Reply)
this explains why I always just miss in quake. Goddamn approximated vectors...
( , Sat 6 Mar 2021, 0:02, Share, Reply)
( , Sat 6 Mar 2021, 0:02, Share, Reply)
i liked that
but if i've ever seen a bit of code that actually needs an insightful comment, it's that.
( , Sat 6 Mar 2021, 11:20, Share, Reply)
but if i've ever seen a bit of code that actually needs an insightful comment, it's that.
( , Sat 6 Mar 2021, 11:20, Share, Reply)
I've not had time to watch that yet
But I'm confused about the meaning of a function called an "inverse square root".
( , Sat 6 Mar 2021, 13:35, Share, Reply)
But I'm confused about the meaning of a function called an "inverse square root".
( , Sat 6 Mar 2021, 13:35, Share, Reply)
in the cubic forest, by the roundabout, I didst find a square root, but couldn't work it out
that's an inverse square root
( , Mon 8 Mar 2021, 5:47, Share, Reply)
that's an inverse square root
( , Mon 8 Mar 2021, 5:47, Share, Reply)
Mostly, this just put me in my place
Though everybody thought I was a brilliant programmer in my day
( , Sat 6 Mar 2021, 19:37, Share, Reply)
Though everybody thought I was a brilliant programmer in my day
( , Sat 6 Mar 2021, 19:37, Share, Reply)