I really wished you designed the monsters for the new silent hill game
Im 3 or 4 hours into it, and theyre a bit crap. Just skinny, screamy people with muddy faces. No wierd body-horror thingummybobs with no arms and a head coming out its arse or anything.
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Mon 9 Apr 2012, 23:58,
archived)
nothing so terrifying as a bodyshock surrealism monster chasing you through abandoned streets
while the only thing you are armed with is a popgun with one round left and all the doors are locked.
but like, lol, for anyone in a high building looking at the event through binnocculars and eating crisps with dip and laughing at the absurdity of it all.
:)
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Tue 10 Apr 2012, 0:02,
archived)
but like, lol, for anyone in a high building looking at the event through binnocculars and eating crisps with dip and laughing at the absurdity of it all.
:)
That's exactly why I love watching my flatmate play it.
Did a runthrough of Silent Hill 2 with him the other day, fantastic fun.
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Tue 10 Apr 2012, 0:50,
archived)
Yeah - theyre always better to 'experience' than they are to play, due to the clumsy combat, inventory management, and tricky puzzles.
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Tue 10 Apr 2012, 1:04,
archived)
That's actually a really accurate observation - and exactly the reason I prefer to watch Seth play it than I.
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Tue 10 Apr 2012, 2:36,
archived)
Busy with uni shit mostly,
had a load of huge life changes over the last couple years and I fell out of sync with b3ta, really.
Good to be back, though.
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Tue 10 Apr 2012, 0:49,
archived)
Good to be back, though.