Yes I read that one
But it's not true about having to have the animated bird on an active layer. It just has to have a layer in common with the boids particle emitter, but that layer can be off.
If you look at the source file for this tutorial the multiple/grouped animated birds are visible in the camera view and look weird - a giant multi-winged thing. But he seems to have removed them from the video on the web.
Also for mine I had to point the models in the positive Y direction, not X to make them the right way around when they moved. This was in edit mode. It's no good just turning it.
But that's a pretty good tutorial, that's actually for 2.6 and has all about the boids, animating, and using groups. Which is pretty much all you need. Give it a go!
You can also bung in force fields, wind, goal objects and collision barriers. All good fun!
( ,
Sat 14 Apr 2012, 0:39,
archived)
If you look at the source file for this tutorial the multiple/grouped animated birds are visible in the camera view and look weird - a giant multi-winged thing. But he seems to have removed them from the video on the web.
Also for mine I had to point the models in the positive Y direction, not X to make them the right way around when they moved. This was in edit mode. It's no good just turning it.
But that's a pretty good tutorial, that's actually for 2.6 and has all about the boids, animating, and using groups. Which is pretty much all you need. Give it a go!
You can also bung in force fields, wind, goal objects and collision barriers. All good fun!
Yes I aim to give it a go.
I started out with a basic animated model but it turned to a mess and I mustn't have followed a step right or something, probably from what you are saying it was because of the orientation and not visible but in the same active layer. I will endeavour to worth through problems and get something working, glad to see a few b3tans have gone the way of Blender for a free application and with so many free tutorials it should be a lot more popular than it is.
( ,
Sat 14 Apr 2012, 8:39,
archived)