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# use some sort of posterise/quantise function first though
otherwise the slightly dappled effect won't do any good for the run length encoding.
(, Sat 26 May 2007, 22:30, archived)
# Ah!
Thanks for the help, hopefully i'll improve for next time.
(, Sat 26 May 2007, 22:36, archived)
# there was a function I used to use on PSP8
Edge Preserving Smooth I think it was. Very useful for this sort of thing.
(, Sat 26 May 2007, 22:40, archived)