use some sort of posterise/quantise function first though
otherwise the slightly dappled effect won't do any good for the run length encoding.
(
Moon Girl Technologies horrendous beanbag,
Sat 26 May 2007, 22:30,
archived)
Ah!
Thanks for the help, hopefully i'll improve for next time.
(
bilye http://change.dossergame.co.uk/change_please/21019,
Sat 26 May 2007, 22:36,
archived)
there was a function I used to use on PSP8
Edge Preserving Smooth I think it was. Very useful for this sort of thing.
(
Moon Girl Technologies horrendous beanbag,
Sat 26 May 2007, 22:40,
archived)