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# you don't know.
so I just use and average head mesh, redo the geometry to match the physiological features that can be seen then wrap it with a texture made from the original picture and rotate. The nose is artistic licence. She could have had a HUGE hooter.
(, Fri 4 Jan 2008, 16:18, archived)
# it's great
that makes her even more alive...
(, Sun 6 Jan 2008, 10:00, archived)