yes,
because 15 years ago (edit - sorry, 20, 1994) it would take an hour to calculate this 3d image:
whereas that video is calculating 25 frames a second at that high resolution and complexity of light bouncing/realism
Creator : @IamHappyToast
( , Tue 2 Sep 2014, 16:24, Share, Reply)
because 15 years ago (edit - sorry, 20, 1994) it would take an hour to calculate this 3d image:
whereas that video is calculating 25 frames a second at that high resolution and complexity of light bouncing/realism
Creator : @IamHappyToast
( , Tue 2 Sep 2014, 16:24, Share, Reply)
Not that one.
That's just one quad with texture and bump map, a point source, ambient sphere and metallic cylinder. 15 seconds tops.
( , Tue 2 Sep 2014, 16:58, Share, Reply)
That's just one quad with texture and bump map, a point source, ambient sphere and metallic cylinder. 15 seconds tops.
( , Tue 2 Sep 2014, 16:58, Share, Reply)
if you bumped up the yadda pixels and incorporated fluff core peogramming, then you could recompexulate the picture in less than 3 seconds.
( , Tue 2 Sep 2014, 17:01, Share, Reply)
( , Tue 2 Sep 2014, 17:01, Share, Reply)
I understand where you're going with this but can't make out what you're saying as your head is firmly up your arse.
( , Tue 2 Sep 2014, 17:10, Share, Reply)
( , Tue 2 Sep 2014, 17:10, Share, Reply)