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This is a normal post Wasn't the personal version already free?
At least until your company had a revenue over $100k anyway.
(, Tue 3 Mar 2015, 17:21, , Reply)
This is a normal post
Unity Personal (including the iOS and Android platform deployment options) may not be used by:

a Commercial Entity that has either: (a) reached annual gross revenues in excess of US$100,000, or (b) raised funds (including but not limited to crowdfunding) in excess of US$100,000, in each case during the most recently completed fiscal year;
(, Tue 3 Mar 2015, 17:26, , Reply)
This is a normal post Yes, that
We looked at the licensing about three weeks ago for a project that never actually happened. Still, we've now got an Occulus Rift in the office as a result of planning for that project, so its not all bad.
(, Tue 3 Mar 2015, 17:29, , Reply)
This is a normal post Here too. Not that impressed to be honest. It is just 2 LCD screens really close to your eyes after all.
A long way to go before it can be considered truly immersive. Or maybe it's just because it made me feel sick.
(, Tue 3 Mar 2015, 17:31, , Reply)
This is a normal post I was moderately impressed
We had Half Life 2 running on it and it worked pretty well - right up until it froze to load the next scene and my stomach lurched.
(, Tue 3 Mar 2015, 18:25, , Reply)
This is a normal post Yeah, that load screen when you are on the air-boat
is especially jarring!
(, Tue 3 Mar 2015, 18:33, , Reply)
This is a normal post Yeah, but it was stripped down, feature-wise
New model is: All engine features are available for free, if you earned less than $100,000 last year.

There's some analytics and cloud stuff locked in the paid-for version, but all actual engine features are in both.
(, Tue 3 Mar 2015, 17:31, , Reply)
This is a normal post
Ah, that could be it.
(, Tue 3 Mar 2015, 20:18, , Reply)