did you use
3dsmax tracking for that or do it manually? it's really smooth, well done
(
thisismyclone,
Sat 12 Nov 2005, 18:47,
archived)
:)
Haha, no, I used a specially designed algorithm which tracked the ball and calculates to play the sound when the ball hits the virtual paddle...
Ok, ok, I handanimated it. Hence it took way too long ;)
Thanks for wooyays :)
(
NoSoup4U,
Sat 12 Nov 2005, 18:56,
archived)