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# I mean
that whatever I set the frame rate to whilst making the thing, it's always the same speed when published as a GIF.
(, Sun 18 Jul 2004, 14:18, archived)
# Aye, it does that.
Publish as a .mov, then open that in imageready to optimise. You should find it creates far more frames. You will probably even want to delete maybe 1/2
(, Sun 18 Jul 2004, 14:21, archived)
# The publishing it as a mov could be a problem
if you're using movie clips in your animation, they tend to play back too slowly then.
(, Sun 18 Jul 2004, 14:22, archived)
# I had that problem a couple of times
but it seems to have eased greatly in FlashMX
(, Sun 18 Jul 2004, 14:25, archived)
# I've got MX
and it always happens. It really makes things difficult for me, I'd love to be able to sort it out.
(, Sun 18 Jul 2004, 14:27, archived)
# Have you tried
rather than putting the movie clip in one keyframe, adding subsequent keyframes for the frame length of the clip?

I know what I'm trying to say, but that makes limited sense...

Also, I know other people who've had this issue have resolved it by updating/reinstalling quicktime, or getting quicktime pro. It could be that that's to blame rather than Flash.
(, Sun 18 Jul 2004, 14:31, archived)
# I think I'll try the
Quicktime Pro idea.
(, Sun 18 Jul 2004, 14:38, archived)
# imageready eh...
*adds to list of things to download buy*
(, Sun 18 Jul 2004, 14:29, archived)
# You might be setting it too fast.
There's a limit as to how fast browsers can display animated gifs, this varies from machine to machine, but on mine I can only view them up to 0.06seconds per frame, that's a max of 16fps for me.
(, Sun 18 Jul 2004, 14:21, archived)