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# Rendered Some T - 32k?
(, Thu 27 Jan 2005, 13:49, archived)
# Haha
most l33t
(, Thu 27 Jan 2005, 13:51, archived)
# blimey that's good
did you bump map it or is it just a basic mesh?
(, Thu 27 Jan 2005, 13:53, archived)
# Its based on
a Fractal Brass Rubbing of a banana skin I found stuck to my shoe. Oh and ray-traced of course!
(, Thu 27 Jan 2005, 13:54, archived)
# man, i wish i had your skills
finally, someone on b3ta who isn't FUCKING SHIT at 3D stuff
(, Thu 27 Jan 2005, 13:56, archived)
# I
was doing Ray Tracing in Imagine on my Atari ST Years before the Interweb was even Born. As you can see the Standard of my output now is so high I doubt I'll ever find someone worthy of passing my vast knowledge onto on this dull planet! oh well! Talent Like this is such a burden! Would anybody like some tea?
(, Thu 27 Jan 2005, 14:00, archived)
# no
HDRI or Mentalray then :(
(, Thu 27 Jan 2005, 13:56, archived)
# blimey that`s uber-high poly
do you have a render farm?
(, Thu 27 Jan 2005, 13:53, archived)
# Three Weeks
of 24 Batteries of chickens working tirelessly!
(, Thu 27 Jan 2005, 13:55, archived)
# Deserves a 3D woo yay
(, Thu 27 Jan 2005, 13:58, archived)
# that rocks the boat out
did you use virtual cloth?
(, Thu 27 Jan 2005, 14:01, archived)
# low poly
(, Thu 27 Jan 2005, 14:02, archived)
# I dunno what virtual cloth is
I made it using a 3D engine I wrote myself.
(, Thu 27 Jan 2005, 14:11, archived)
# hoho!
(, Thu 27 Jan 2005, 14:04, archived)