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# uh oh... the Achilles heel has been exposed
(, Thu 27 Jan 2005, 14:18, archived)
# ?
As far as my knowledge is concerned, "Pixel Shader®" Is a technology used in video cards, and Is not part of any rendering engine.
(, Thu 27 Jan 2005, 14:20, archived)
# Ever heard of renderman?
okay they have about 900 types of shaders in renderman but they have about 10 types of pixel shaders
(, Thu 27 Jan 2005, 14:24, archived)
# Yeah I know of renderman
Never used it before though, I don't do many renders, I model for games not for renders, So my rendering knowledge is fairly limited.

I can set up lights, cameras, physics, bla bla bla, however if you said "How does Mentalray work?" I wouldnt be able to say shit :P

I only just understand HDRI :D
(, Thu 27 Jan 2005, 14:28, archived)
# I think ATI have a shader compiler which reads a subset of renderman shaders
and turns them into vs and ps programs
(, Thu 27 Jan 2005, 14:35, archived)
# Hmmm...
All I know is Maya > you.

Maya is what I use for everything, It has a rendering engine, and has Mentalray, and can do HDRI, and has Antialiasing, my need to know more about how it renders is not needed.

I just stick it on 1280x960, turn it on Production Quality and click the render button. Wait a few seconds, Badda Bing done :P
(, Thu 27 Jan 2005, 14:39, archived)
# I thought you said you did models for games and didn't do renders?
(, Thu 27 Jan 2005, 14:45, archived)