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# Nonsense.
I'm all about the eight bits. My ST and Falcon may have been my main 'production' computers for a long time (and in some ways, still are) but I'm so eight-bit, I shit SID chips!

I love seeing how far people can push older machines. Seeing an eight-bit Atari 800 doing textured tunnels, or plasma, or texture-mapped objects, on a stock machine with standard RAM and CPU, even though lower-resolution, is far more exciting than seeing say, an amig adoing the same.

People are more cretive when there are more limits. sixteen-bit machines have fewer limitations (unless you're using an Atari ST - a co-processor free design until 1987) so the eight bit demos and recent games are far more exciting and interesting. I once wrote an implementation of Pac-Man on a 1K ZX-81, in BASIC, with basic AI and everything. Astonishingly, WiL wrote almost the same version, about twenty years before we mwt (and eight years before I wrote my version). I squeezed every spare byte out of that machine, even reduced the screen size a couple of line to give me back about twenty bytes for the keyboard routines.

LET X=X+(INKEY$='8')-(INKEY$='5')

...wile stay with me forever.
(, Wed 17 Aug 2011, 15:24, archived)