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# Bit of an experiment, just wondered if it would work

entrirely 2D animation using the tweening function on Photoshop.
(, Wed 17 Aug 2011, 13:38, archived)
# Very effective...
Nicely done!
(, Wed 17 Aug 2011, 13:39, archived)
# I Fank U!
just positioning the parts then tween, then fiddle, repeat till you like what you got.
(, Wed 17 Aug 2011, 13:45, archived)
# :D
It is quite obvious... that as well as talent, you also possess WAAAAY more patience than me...
(, Wed 17 Aug 2011, 14:10, archived)
# An time,
WAAAAY too much time.

But thank you, compliment accepted :$
(, Wed 17 Aug 2011, 14:11, archived)
# It's very like the action to ollie on a skateboard.
(, Wed 17 Aug 2011, 13:40, archived)
#
(, Wed 17 Aug 2011, 13:44, archived)
# That's not an ollie.
It's a fearsome fighting stance.
(, Wed 17 Aug 2011, 13:51, archived)
#
...known as "the Teapot of Death"
(, Wed 17 Aug 2011, 13:52, archived)
# Featuring the "More tea, vicar?"
Fart of Ultimate Demise.
(, Wed 17 Aug 2011, 13:59, archived)
# Indeed! Asian Floating Man is not one to be trifled with!
(, Wed 17 Aug 2011, 14:05, archived)
# chairman Mao disagrees!
(, Wed 17 Aug 2011, 14:40, archived)
# He's gorgeous
and made of Maltesers.

>click<
(, Wed 17 Aug 2011, 13:40, archived)
# Nom nom nom!
His days are numbered when my munchies kick in!
(, Wed 17 Aug 2011, 13:44, archived)
#
And only seven calories per body segment!

If you nom one, do two grow back? If so, every home should have one...
(, Wed 17 Aug 2011, 13:53, archived)
# There is a dent in the plasterwork next to my desk
where a mouse hit it at speed, after spending 2 hrs trying to get that blasted photoshop function to understand exactly how I wanted it to tween, decided to close without warning taking the file with it. :(
(, Wed 17 Aug 2011, 13:41, archived)
# Mine locked right at the end of doin this one
happily one reset later I hadn't lost much, no dent in my wall, but my condolences...
(, Wed 17 Aug 2011, 13:43, archived)
# Cool.
Very smooth.

what does 'tweening' do?
(, Wed 17 Aug 2011, 13:46, archived)
# the inbetween frames
you provide start and end points for the animation, it "tweens" the rest
(, Wed 17 Aug 2011, 13:47, archived)
# It's short...
... for 'In-betweening.'

I first saw the term in a polygon animation package on my Atari called Ani-ST. I loved it.
(, Wed 17 Aug 2011, 13:52, archived)
# Well I've learned something today :o)
(, Wed 17 Aug 2011, 13:57, archived)
# Fills in the middle bits
you put an object to the left, add a frame and move it to the right, the tween will fill in the middle X frames.
(, Wed 17 Aug 2011, 13:49, archived)
# In Photoshop the only thing you can't 'tween' (inbetween frames) is Transformations
like Scale and Rotation - However, Wil has ingeniously used several ball shapes to map Positional Transformations which can be tweened.

Amazing stuff. Really Out the Box thinking there Wil.
(, Wed 17 Aug 2011, 13:51, archived)
# It reminds me...
...of som of the early Raytracing demos on the Amiga / Atari ST, except it took less time to make than one frame would have taken to render.
(, Wed 17 Aug 2011, 13:55, archived)
# The old Amiga Blitter test the red/white spinning and bouncing ball
best of all the faux-3d simulations
(, Wed 17 Aug 2011, 14:00, archived)
# OH YES!!
:D
(, Wed 17 Aug 2011, 14:07, archived)
# Yes.
The BLiTTER moved the sprite and the animation was done using Palette cycling.

Atari cloned that demo to show off the same effect on the STE in 1988 (which also had a BLiTTER chip). Of course, on the Amiga, you could drag the demo's public screen down and see Workbench underneath with virtually no slowdown. It took Atari until 1992 with MultiTOS to implement MultiTasking and exactly three people used it.

And I was two of them.
(, Wed 17 Aug 2011, 14:25, archived)
# I understand about one word in 4 of this subthread :o)
(, Wed 17 Aug 2011, 14:29, archived)
# Welcome to my world!
;)
(, Wed 17 Aug 2011, 14:35, archived)
# Maybe you don't need to...
...if you aren't / weren't into the sixteen-bit demo scene, it would be a waste of a perfectly cromulent explanation.
(, Wed 17 Aug 2011, 14:48, archived)
# Absolutely :D
it would be very difficult to explain in layman's terms you really had to grow up with coding from magazines, push and pop etc.
(, Wed 17 Aug 2011, 14:52, archived)
# I just wrote a demo that does full-screen 50fps parallax scrolling on a Speccy.
Only to find everyone on b3ta is talking 16-bit and blitters.
Way to make me feel late to the party... ;(
(, Wed 17 Aug 2011, 15:11, archived)
# 16 bit is the new thing in computing
just wait until eggbox 360 and sony trainstation starts launching titles Crysis2 16bit can't wait
(, Wed 17 Aug 2011, 15:18, archived)
# There's...
...a work in progress version of Wolfenstein 3D for the Atari ST right now, it's very playable.

It cheats a bit, all the graphics are stored Planar, rather than using Chunky-to-planar conversion, and there's a lot of pre-calc tables, but it runs full screen at about 15FPS on a stock 8MHz ST, without a BLiTTER, with the same speed and detail you'd see on a 486.

I used to be a tiny bit involved with it (I contributes a few routines that I can't remember now). Just goes to show what you can do when you've got a few decades to think about solving a problem!
(, Wed 17 Aug 2011, 15:27, archived)
# Linkage?
Go to 1:48 on this Speccy demo. This is in 48K and pretty good:
www.youtube.com/watch?v=MchzKT_oufE
But demo coders are all up there own arses. All these '8-bit Wolfenstein' demos go nowhere as they get the scenery engine going and then fail doing objects.
(, Wed 17 Aug 2011, 15:45, archived)
# Here:
www.pouet.net/prod.php?which=17247

Works fine on emulators. Grab a copy of STEeM and a TOS ROM and have fun.
(, Wed 17 Aug 2011, 17:11, archived)
# Nonsense.
I'm all about the eight bits. My ST and Falcon may have been my main 'production' computers for a long time (and in some ways, still are) but I'm so eight-bit, I shit SID chips!

I love seeing how far people can push older machines. Seeing an eight-bit Atari 800 doing textured tunnels, or plasma, or texture-mapped objects, on a stock machine with standard RAM and CPU, even though lower-resolution, is far more exciting than seeing say, an amig adoing the same.

People are more cretive when there are more limits. sixteen-bit machines have fewer limitations (unless you're using an Atari ST - a co-processor free design until 1987) so the eight bit demos and recent games are far more exciting and interesting. I once wrote an implementation of Pac-Man on a 1K ZX-81, in BASIC, with basic AI and everything. Astonishingly, WiL wrote almost the same version, about twenty years before we mwt (and eight years before I wrote my version). I squeezed every spare byte out of that machine, even reduced the screen size a couple of line to give me back about twenty bytes for the keyboard routines.

LET X=X+(INKEY$="8")-(INKEY$="5")

...wile stay with me forever.
(, Wed 17 Aug 2011, 15:24, archived)
# Quite.
I was quite good at 68K Assembly back in the day. We did half a semester on Computer Organisation on my degree course (we're back in 1999 now) and they picked a simple 68K based machine to teach us the basics (fetch-execute cycle, register design, binary math etc) because it was a mature, well-understood and relatively straightforward CISC machine to study. Of course I'd been coding for my Atari ST for years so I knew it already.

One assignment was to assemble three statements into machine code by hand, using only the manual to decode the statements. I remember doign this, showing all my working (addressing modes, etc) and when I put my three statements into DevPAC, and it assembled into EXACTLY the hex code I'd already written down, I was dead chuffed!
(, Wed 17 Aug 2011, 15:15, archived)
# Excellent stuff Wil
(, Wed 17 Aug 2011, 13:47, archived)
# Thank u darlink,
dare I ask how you doin?
(, Wed 17 Aug 2011, 13:50, archived)
# Brother came around going through all the bills and such letting people know
getting some of the debts cancelled and tracking down any payments due to us (I still use 'us' it's comforting still) The report from the Coroner came back and he died of a Heart Failure caused by reduced blood flow which in turn was caused by artery disease from smoking and diabetitis so it's small comfort that there wasn't any action I could have taken to prevent it and a bigger comfort to know he died peacefully without any pain at all.
(, Wed 17 Aug 2011, 13:54, archived)
# Aw...
well that's good to know, hope it helps you a bit to know that, I was worried you were gonna blame yourself entirely for it, not a good path to take, was worried for you.

Yes now the long long road of all the crappy pissy paper chases and legalities, lots of emails and letters and phone calls, I've yet to go thru this whole thing myself but have seen others do so, some seem to find it comforting to go thru all their other half's stuff aftwerwards, others not so at all, may we find you in the former category n I hope it isn't too painful or protracted.
(, Wed 17 Aug 2011, 14:02, archived)
# Yes all the phoning around sending off letter with copies of the death certificate isn't my field of expertise
I rather be getting drunk, playing Xbox and making After Effects videos especially as this is my 2 weeks holiday from work but now it's nose to the grindstone to sort through this stuff - not that I'm trying to be flippant about it.
(, Wed 17 Aug 2011, 14:07, archived)
# In some ways better to have 2 weeks off than not
but no I appreciate what you are saying, not exactly how you planned it, to say the least.

Many many hugs darlin, many as you need, XXXXXXX
(, Wed 17 Aug 2011, 14:10, archived)
# Thanks, Wil. Eleventy hugs with surfice for the moment ;)
(, Wed 17 Aug 2011, 14:16, archived)
# I can only tween in photoshop, thats how much of a numpty I am, flash confuses and scares me.
(, Wed 17 Aug 2011, 13:51, archived)
# I always feel I could probably do lovely things with Flash
if only someone could help me understand WTF is goin on.

It's just too alien to anything else I have ever used before, so you're not alone.
(, Wed 17 Aug 2011, 13:54, archived)
# I approach it and think, come on I can use everything else how hard can it be..
..then it comes out of the screen, pulls down my trousers and smacks my quivering flash-fearing botty.
(, Wed 17 Aug 2011, 13:55, archived)
# I just feel like I'm trying to have a meaningful interaction with an IT engineer over his work
which to me sounds like 'I flabbled the fleeble but the grabble wouldn't grobble and completely plubbled the plabalater!'

Smile and wave boys, smile and wave...
(, Wed 17 Aug 2011, 14:05, archived)
# AHEM.
Don't suppose you had any particular attractive IT engineer in mind did you?
(, Wed 17 Aug 2011, 14:28, archived)
# Not at all...
*lies*
(, Wed 17 Aug 2011, 14:29, archived)
# This is what you require
(, Wed 17 Aug 2011, 14:14, archived)
# I used to have a tutorial about Flash Tweening
the effects can be very bizzare if Flash is left to decide the transformation shape but you can set Shape Hints on key points of a shape to ensure the shape follows a certain path.



Q&D example Ctrl + Shift + H adds a Shape Hint to a Shape Tween
(, Wed 17 Aug 2011, 14:03, archived)
# Goodness, that's mighty fine!
I'm ashamed to admit I didn't even know Photoshop had tweening options...
(, Wed 17 Aug 2011, 14:07, archived)
# I feel I only know half of it's functions
don't even use masks, but I manage ok, for b3ta anyway...
(, Wed 17 Aug 2011, 14:08, archived)
# that's Ballz!
(, Wed 17 Aug 2011, 14:49, archived)
# Very clever stuff!
Makes me want to experiment with tweening myself...
(, Wed 17 Aug 2011, 14:52, archived)
# Fantastic... I love the bit where he does Bruce Forsyth.....
(, Wed 17 Aug 2011, 16:10, archived)
# That's lovely that is
Nice!
(, Wed 17 Aug 2011, 16:18, archived)