No, I think I'll abandon that theory.
Why does the controller get things wrong so badly?
( ,
Tue 31 Jan 2012, 20:04,
archived)
hmmn`
well, in it's defense I think it's largely down to the fact that you only have 256x80 and a 1cm pitch. it then tries to render finely detailed works where 25 pixels on the image is rendered by something like 3 on the screen.
( ,
Tue 31 Jan 2012, 20:08,
archived)
That doesn't account for what it did to Bob's 256x80 image.
That image was already 256x80 in the first place.
( ,
Tue 31 Jan 2012, 20:13,
archived)
hmm
you may be right. I think it must come down to the previously noted inability of the controllers to accurately pin down variable brightnes between 0 and 255. Coupled with viewing angle and distance.
( ,
Tue 31 Jan 2012, 20:23,
archived)