simplest method would be
to make the actual picture smaller
with the amount of movement you've got in there, that's the best you could hope for really.
( ,
Mon 12 May 2003, 22:40,
archived)
with the amount of movement you've got in there, that's the best you could hope for really.
Ooh ta
Hmmmm... I guess, when you think about it, it DOES make sense to make the picture smaller. Actually saying that I already did twice, when i took the photos i forgot to turn my camera off 1280x680, so I had to quater the size to make it even that small (big, whatever).
Oopsie.
( ,
Mon 12 May 2003, 22:42,
archived)
Oopsie.
have no fear
you'll get the hang of it
there's many technical things you could do in the preparation for making the anim, but now it's made and accepted, leave it well alone and just worry about the next one ;)
( ,
Mon 12 May 2003, 22:44,
archived)
there's many technical things you could do in the preparation for making the anim, but now it's made and accepted, leave it well alone and just worry about the next one ;)
Hmmm
"but now it's made and accepted, leave it well alone " I always get advice AFTER Ive done something :) I cut it down to 280x210, a slowdem friendly 192kb.
MUST SCREW HEAD ON TIGHTER
( ,
Mon 12 May 2003, 22:47,
archived)
MUST SCREW HEAD ON TIGHTER
Never realised it was a first post.
Splendid start by the way.
Always been partial to a spot of 1 bit dithering. Reminds me of the olden days....
As mentioned above scaling the picture is probably the best way to go to reduce the file size.
There's some bits and pieces in the FAQ's if you need to know, or just ask.
B3ta FAQ.
( ,
Mon 12 May 2003, 22:47,
archived)
Always been partial to a spot of 1 bit dithering. Reminds me of the olden days....
As mentioned above scaling the picture is probably the best way to go to reduce the file size.
There's some bits and pieces in the FAQ's if you need to know, or just ask.
B3ta FAQ.