b3ta.com board
You are not logged in. Login or Signup
Home » Messageboard » XXX » Message 2857731 (Thread)

# well
you could do it using 'skew', IE make a seperate layer for the floor, and once you've shifted the elements above it, use the skew transform to move the part of the floor nearest the camera relative to the distance the other layers moved, and it should create a smooth parallax effect, which would look rather spiffy.
(, Wed 10 Mar 2004, 13:53, archived)
# sounds like a right kerfuffle
skew that
(, Wed 10 Mar 2004, 13:56, archived)
# heh
well, if you have your file with the layers still intact, it should be quite easy, once you've seperated the floor into its own layer.
(, Wed 10 Mar 2004, 13:57, archived)