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# Yep. Thanks.
Like I said, it *really* needed recreating from scratch as opposed to tracing. Tracing is WONDERFUL and it's saved my arse countless times, but for something that's as pure as this it's not only easier to do from scratch, it's the only way to get really accurate lines.

That's the trouble with simple shapes - one TINY irregularity and it throws the whole thing.


As for how I did it, I pulled the original gif into a program made for small spaktards and built over the top of it with vector nodes ;) Two mins, start to export.
(, Sat 28 Jan 2006, 4:57, archived)
# sorry fella. but. what two min program. i think
i need this. did you just redraw or was it a a trace prog? gotta learn.
(, Sat 28 Jan 2006, 5:02, archived)
# It took me two mins, but I rebuilt it by hand in Corel Draw.
No 'automatic tracing' at all.


I've been using Corel Draw since version 3, which is going on 11 years now. I find it's vector tools FAR more powerful and easy to use than Illustrators.

The whole cat face is built up of just 10 nodes around the outer edge - one at each corner point and one at each major curve change. Each eye/nose is made up of three nodes. The halo is simply two elipses. So - two elipses and 19 nodes, plus a few pullings of curves and voilla.


*edit* Even though I've been with Corel Draw for 11 years, I'll be the first to admit that some of the versions of Corel Draw have been unstable sacks of crap. I'm on 12 now and it's rather nice.
(, Sat 28 Jan 2006, 5:06, archived)