
that works by mixing a signal with a slightly delayed copy of itself creating a comb-filter effect
( ,
Wed 7 Mar 2007, 13:22,
archived)

Woo for you!
*etc.
( ,
Wed 7 Mar 2007, 13:24,
archived)
*etc.

and replace it with something about nulls in the frequency domain at multiples of the reciprocal of the delay time
or something
( ,
Wed 7 Mar 2007, 13:26,
archived)
or something

i designed and built a midi-to-cv converter, and have various midi projects in the pipeline when i can be arsed to buy a decent power supply
*runs away in shame*
( ,
Wed 7 Mar 2007, 13:32,
archived)
*runs away in shame*


edit: from re-reading your reply i think i get you. yes it's a very similar mechanism, the delay between your ears being created by distance and the speed of sound.
/geeking it up at lunch blog

I think you are:P Or he is. I studied psycho acoustics for quite quite a while.
But we'll test fuckster with what is the speed of sound?
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Wed 7 Mar 2007, 13:36,
archived)
But we'll test fuckster with what is the speed of sound?

... but isn't it about 290m/s?
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Wed 7 Mar 2007, 13:40,
archived)

Altitude is not really that much of a factor in audio. But I was looking for the standard that is 343mps at 20c.
Classically used to set your delays.
The height of a 100Hz sinwave?:P
( ,
Wed 7 Mar 2007, 13:41,
archived)
Classically used to set your delays.
The height of a 100Hz sinwave?:P

NEXT!
( ,
Wed 7 Mar 2007, 13:43,
archived)

But not that many gigs have been done on Everest you know.
Possibly something I saw in a magazine or when I was lecturing live sound at university:P
( ,
Wed 7 Mar 2007, 13:50,
archived)
Possibly something I saw in a magazine or when I was lecturing live sound at university:P

but one day we'll all be playing gigs at flying parties, and we'll have to fiddle the delays on the video screens to match.
3 feet high, and rising...
( ,
Wed 7 Mar 2007, 13:44,
archived)
3 feet high, and rising...