
I get a photo and usually blow it up big, losing the detail does not matter because I can pencil that in later.
I start with a layer and a spattery big brush, very low opacity, relying on pressure sensitivity to vary the values. That gets quite a bit of smudging and fading to get idea of the smdged pencil as I would do it with graphite ( shading with my fingertips ). Then I just build up from there, each layer has a finer brush and a bit more opacity to create the detail.
last layer id just dabbing about bits and bobs to try and make it look a bit more like natural media.
edit:/ once I have done the first layer and got the geometry right the photo layer is turned off and i stick it up on the other monitor to reference but it's mainly doing what I think looks right from that point.
( ,
Sun 20 Jul 2008, 21:31,
archived)
I start with a layer and a spattery big brush, very low opacity, relying on pressure sensitivity to vary the values. That gets quite a bit of smudging and fading to get idea of the smdged pencil as I would do it with graphite ( shading with my fingertips ). Then I just build up from there, each layer has a finer brush and a bit more opacity to create the detail.
last layer id just dabbing about bits and bobs to try and make it look a bit more like natural media.
edit:/ once I have done the first layer and got the geometry right the photo layer is turned off and i stick it up on the other monitor to reference but it's mainly doing what I think looks right from that point.