
Whilst all this bollocks was being written ( and read by the likes of you and I ) The Amiga just quietly got on with doing it properly.
True multi-tasking and dedicated chip architecture. Pains me still to see how the best thing that could have happened in home computing was so spectacularly fucked up.
Imagine a RISC based Amiga today running any OS you throw at it with a fraction of the clock cycles needed by today's monsters.
ah *nostalgias*
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Tue 14 Apr 2009, 1:28,
archived)
True multi-tasking and dedicated chip architecture. Pains me still to see how the best thing that could have happened in home computing was so spectacularly fucked up.
Imagine a RISC based Amiga today running any OS you throw at it with a fraction of the clock cycles needed by today's monsters.
ah *nostalgias*

the amiga scene is filled with batshit insane people :D
tho it seems that risc based computers are slowly starting to appear, so who knows, someone might port aros to one of them
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Tue 14 Apr 2009, 1:31,
archived)
tho it seems that risc based computers are slowly starting to appear, so who knows, someone might port aros to one of them

...PowerPC based accelerators for the amiga, and the AmigaOne motherboard had G3 and G4 options.
I never had an Amiga until recently, my folks bought me an STe back in 1993 (and my dad had been using an ST since 1986) and I've got loads now, I even have a Falcon030 (with DSP for 50KHz 16-bit hardware audio sampling and real-time filters). But I was always impressed by my mate's Amiga 1200, with its stock 12MHz clock but built in IDE interface and HAM-8 mode. And that multi-tasking has yet to be bettered by modern hardware and software.
Even the Amiga's OCS/ECS/AGA chipsets have their roots in the Atari 400/800 design, with the TIA/GTIA chip and Player/Missile graphics (crude hardware sprites) ... the GTIA was a dedicated CPU in its own right (well, not CPU by definition, but at least a co-processor) with its own assembly language (Display Lists) which meant you could mix two or three different screen resolutions, trivially - High res score / health displays, with a low-res high-colour (up to 127 colours per screen) playfield in the middle... And the POKEY chip, while not quite a full analogue synthesiser-on-a-chip like the four-year later SID chip, was a good sounding four channel (opposed to the SID's three channels) square-wave + noise chip.
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Tue 14 Apr 2009, 1:54,
archived)
I never had an Amiga until recently, my folks bought me an STe back in 1993 (and my dad had been using an ST since 1986) and I've got loads now, I even have a Falcon030 (with DSP for 50KHz 16-bit hardware audio sampling and real-time filters). But I was always impressed by my mate's Amiga 1200, with its stock 12MHz clock but built in IDE interface and HAM-8 mode. And that multi-tasking has yet to be bettered by modern hardware and software.
Even the Amiga's OCS/ECS/AGA chipsets have their roots in the Atari 400/800 design, with the TIA/GTIA chip and Player/Missile graphics (crude hardware sprites) ... the GTIA was a dedicated CPU in its own right (well, not CPU by definition, but at least a co-processor) with its own assembly language (Display Lists) which meant you could mix two or three different screen resolutions, trivially - High res score / health displays, with a low-res high-colour (up to 127 colours per screen) playfield in the middle... And the POKEY chip, while not quite a full analogue synthesiser-on-a-chip like the four-year later SID chip, was a good sounding four channel (opposed to the SID's three channels) square-wave + noise chip.