
in 3d simply stick a tiling texture of houses on to block, angle the block to suit and then slide the UVs/mapping coordinates.
In Photoshop and similar, create the same texture but use the perspective tool and slide the texture down it in much the same way as the 3d one.
( ,
Tue 10 Jan 2012, 10:46,
archived)
In Photoshop and similar, create the same texture but use the perspective tool and slide the texture down it in much the same way as the 3d one.