
still you can script the shit out of it like anything else
must hunt out the ancient thing it's based on and render spheres over chessboards and similar 1989 style graphics
blender scares me, it's like
I ran away in terror not knowing what to press.
/in the process of downloading shitload of daz3d stuff as it's free for the next few days blog
Bryce + network rendering it seems
Hexagon - which seems to be a pure modelling package
and daz3d - all of which I have no idea about
https://www.daz3d.com/
Dunno if anyone cares but it's all there if anyone wants to snarf it today.
also, as I just had dindins and am feeling fluffy, for those who haven't heard of it, I think this http://hugin.sourceforge.net/tutorials/index.shtml might be really helpful for taking real world things and making them into textures, eg http://hugin.sourceforge.net/tutorials/perspective/en.shtml
( ,
Sun 25 Mar 2012, 13:33,
archived)
must hunt out the ancient thing it's based on and render spheres over chessboards and similar 1989 style graphics
blender scares me, it's like
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I ran away in terror not knowing what to press.
/in the process of downloading shitload of daz3d stuff as it's free for the next few days blog
Bryce + network rendering it seems
Hexagon - which seems to be a pure modelling package
and daz3d - all of which I have no idea about
https://www.daz3d.com/
Dunno if anyone cares but it's all there if anyone wants to snarf it today.
also, as I just had dindins and am feeling fluffy, for those who haven't heard of it, I think this http://hugin.sourceforge.net/tutorials/index.shtml might be really helpful for taking real world things and making them into textures, eg http://hugin.sourceforge.net/tutorials/perspective/en.shtml