
Is this with Blender's new tracker? You have done an excellent camera solve top work.
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Fri 13 Apr 2012, 22:18,
archived)

This was the best solve I've had yet. I have lots that fail badly and some that solve well except for a little stutter here and there which messes it all up!
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Fri 13 Apr 2012, 22:21,
archived)

www.youtube.com/watch?v=V9T_FJGzJKk&list=UURNZkSxp117mZL_nT2DSlWA&index=5&feature=plcp
Luckily because the camera was pretty shaky it covered up the bad tracking :D
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Fri 13 Apr 2012, 22:24,
archived)
Luckily because the camera was pretty shaky it covered up the bad tracking :D

Something that's moving will help too if there's some jittery bits. But anything static that suddenly jumps sideways or tilts on one frame looks really weird.
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Fri 13 Apr 2012, 22:31,
archived)

the trout models are great and they have that wonderful tail flick to really sell their realism - I actually thought it was video footage composited onto the scene.
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Fri 13 Apr 2012, 22:33,
archived)

Blender's lack of documentation, and out of date documentation is a major pain with the new version. I was tearing my hair out at times!
But after lots of youtube tutorials, half-correct docs and some fiddling about I got there in the end.
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Fri 13 Apr 2012, 22:40,
archived)
But after lots of youtube tutorials, half-correct docs and some fiddling about I got there in the end.

But it's not true about having to have the animated bird on an active layer. It just has to have a layer in common with the boids particle emitter, but that layer can be off.
If you look at the source file for this tutorial the multiple/grouped animated birds are visible in the camera view and look weird - a giant multi-winged thing. But he seems to have removed them from the video on the web.
Also for mine I had to point the models in the positive Y direction, not X to make them the right way around when they moved. This was in edit mode. It's no good just turning it.
But that's a pretty good tutorial, that's actually for 2.6 and has all about the boids, animating, and using groups. Which is pretty much all you need. Give it a go!
You can also bung in force fields, wind, goal objects and collision barriers. All good fun!
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Sat 14 Apr 2012, 0:39,
archived)
If you look at the source file for this tutorial the multiple/grouped animated birds are visible in the camera view and look weird - a giant multi-winged thing. But he seems to have removed them from the video on the web.
Also for mine I had to point the models in the positive Y direction, not X to make them the right way around when they moved. This was in edit mode. It's no good just turning it.
But that's a pretty good tutorial, that's actually for 2.6 and has all about the boids, animating, and using groups. Which is pretty much all you need. Give it a go!
You can also bung in force fields, wind, goal objects and collision barriers. All good fun!

I started out with a basic animated model but it turned to a mess and I mustn't have followed a step right or something, probably from what you are saying it was because of the orientation and not visible but in the same active layer. I will endeavour to worth through problems and get something working, glad to see a few b3tans have gone the way of Blender for a free application and with so many free tutorials it should be a lot more popular than it is.
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Sat 14 Apr 2012, 8:39,
archived)