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# If I've understood the article correctly
freezing the emulator prior to a gamble, then replaying from that point at a later date is likely to produce diferent results anyway as the random numbers used are just that, random aren't they?

Ifs working how I think it's working, the articles logic is flawed. (I still won't play the machines though ;-)
(, Wed 11 Jun 2003, 17:47, archived)
# the thing you have to understand about
'random' number generators is that they work from a "seed". Feed the same seed in, you'll get the same next number. Its really a sequence of numbers. This produces random results, because the random number generator is used all over the machine, and no set sequence will appear (ie, the machines won't spin the same sequence of symbols if you put two next to each other).

If you "freeze" and emulator and go back, you also freeze the random number generator; so it'll do the same thing every time.

This is something an emulator will do, but not the machine.
(, Wed 11 Jun 2003, 17:50, archived)
# aha
that's what I was thinking was going on, but the more I think about wether that means the articles right or wrong, the more my brain hurts.

I think I'll go to the pub instead.
(, Wed 11 Jun 2003, 17:54, archived)
# basically
hi/lo gambles are just that; gambles.

The article is right, in that the machine picks whether you are going to win, but its usually a random 50/50 choice, so its still a gamble.
(, Wed 11 Jun 2003, 17:56, archived)
# I would have thought ...
That in a real (reel) machine they'd use entropy collection (button push timings, spin jitter etc..) to build a more truly random sequence for the processor to use.
(, Wed 11 Jun 2003, 17:58, archived)