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# hmmm
still doesn't tell me the structure of the filter that it goes through. I understood all that before :)
(, Mon 15 Dec 2003, 19:31, archived)
# There is no 'the' filter, it can be one of a hundred things.
Photoshop is probably doing something like bi-liinear or bi-cubic filtering whereas 3D graphics cards can also do semi-translucent edges and supersampling when rendering.
(, Mon 15 Dec 2003, 19:34, archived)
# this is at a much higher level than I understand
I've heard of these, but I'm used to thinking about filters differently, at a very introductory level.

(, Mon 15 Dec 2003, 19:36, archived)