b3ta.com board
You are not logged in. Login or Signup
Home » Messageboard » XXX » Message 3076467 (Thread)

# add more layers...
that'll smooth it out.. you need to patch the gap between the explosions... so there's less difference in the size of each one..

oh and you can adjust the length of time taken up by each layer as its played

that's all from memory... i haven't used image ready for two years...
(, Wed 21 Apr 2004, 21:54, archived)
# Thanks
will try a better version in the morning...need sleep
(, Wed 21 Apr 2004, 21:57, archived)
# sleep is for people who own beds.
(, Wed 21 Apr 2004, 21:57, archived)
# may i ask what is it you call "bed"?


/coat
(, Wed 21 Apr 2004, 21:59, archived)
# uhm... some blowup thing at the moment...

has been my bed for 8 months...
(, Wed 21 Apr 2004, 22:00, archived)
# and what does it do?
(please do not reply)
(, Wed 21 Apr 2004, 22:03, archived)
# that would be: adding more frames
i guess... adding layers wouldn't actually help in reducing the spazzfactor of the explosion
(, Wed 21 Apr 2004, 21:57, archived)
# it would if the frames incrementally increased the size of the explosion
he needs about 2-3 frames to fill each jump in the anim with more of the orange splodge getting bigger each time

and if ur talking image ready - it's layers, not frames.
(, Wed 21 Apr 2004, 21:59, archived)
# i beg for humble forgiveness
it's just bitter flash mx working on my brain...
(, Wed 21 Apr 2004, 22:02, archived)
# i will not forgive a man that does not need to be forgived

arise my son, for you have not wronged.

:P
(, Wed 21 Apr 2004, 22:06, archived)