![link to this post #](/images/board_posticon.gif)
For some reason this gif really crawls, so I've put it on a link instead of showing it on the page. Imagine it playing much faster.
clickity-pic (Opens in a new window)
Anyone know why my gifs are so slow and crap?
( ,
Fri 15 Mar 2002, 5:16,
archived)
clickity-pic (Opens in a new window)
Anyone know why my gifs are so slow and crap?
![link to this post #](/images/board_posticon.gif)
reveals it has 884 frames, all at 0.03 of a second duration
You've got tons of duplicate frames...
What are you encoding them with? It doesn't seem to be clever enough to vary the length of frames.
(it took 300Mb to open this in imageready BTW :( )
( ,
Fri 15 Mar 2002, 5:31,
archived)
You've got tons of duplicate frames...
What are you encoding them with? It doesn't seem to be clever enough to vary the length of frames.
(it took 300Mb to open this in imageready BTW :( )
![link to this post #](/images/board_posticon.gif)
is the culprit. How the heck darn do I merge duplicate frames?
( ,
Fri 15 Mar 2002, 5:39,
archived)
![link to this post #](/images/board_posticon.gif)
I don't know -
Image Ready is pretty dumb at importing compiled gifs: it just sticks each frame on a layer, which gets very slow after a while.
Does animation shop assume a fixed frame rate anywhere? (ie, where does it get 0.03 sec for the frame duration from?)
( ,
Fri 15 Mar 2002, 5:51,
archived)
Image Ready is pretty dumb at importing compiled gifs: it just sticks each frame on a layer, which gets very slow after a while.
Does animation shop assume a fixed frame rate anywhere? (ie, where does it get 0.03 sec for the frame duration from?)