
it's a bit overoptimized though... scanlines are your friend, it replaces the need for excessive loss and resizing
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Sat 23 Apr 2005, 4:38,
archived)

hopefully you're using imageready in which case i can explain easily.
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Sat 23 Apr 2005, 4:41,
archived)

im more familiar with flash, but if you can explain it that would be very helpfull
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Sat 23 Apr 2005, 4:43,
archived)

anyway... while in imageready
open up a new document, width 1 px, height 2 px. make one pixel black, the other leave transparent.
click "edit" and then "define pattern."
click the last layer of the animation (not the frame, the layer) then add a new layer to the end. right click and find another drop down menu ("layer style") and click "pattern overlay." when the new small menu comes up for pattern overlay, click the small down arrow and click "user defined pattern." now go back to "edit" and click "fill" then press ok for the pop up window.
so basically you're copying a layer of scanlines on top of all the other layers; the scanlines themselves are nothing more than a tiled version of two pixels. it's a great method.
( ,
Sat 23 Apr 2005, 4:48,
archived)
open up a new document, width 1 px, height 2 px. make one pixel black, the other leave transparent.
click "edit" and then "define pattern."
click the last layer of the animation (not the frame, the layer) then add a new layer to the end. right click and find another drop down menu ("layer style") and click "pattern overlay." when the new small menu comes up for pattern overlay, click the small down arrow and click "user defined pattern." now go back to "edit" and click "fill" then press ok for the pop up window.
so basically you're copying a layer of scanlines on top of all the other layers; the scanlines themselves are nothing more than a tiled version of two pixels. it's a great method.