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# It's made in a real mash of programs
I spent a lot of time bugging an unfortunate modeller friend to let me play with her proggy tools and give me a few tips on the way. The original shape was made in Rhino, reduced in 3DS, tidied up in Zanoza and UVmapped in UVMP and if that wasn't enough its final destination is the Gmotor 2 engine. (Rfactor)

Ooooh, that is pretty
(, Sat 13 Aug 2005, 16:43, archived)
# Maya is my preferred program of choice
I've given max and a few OSS modelling programs but none of them match maya, not even max. Download the maya PLE, follow all the tuts and you'll be able to make anything you like within a few weeks :)
(, Sat 13 Aug 2005, 16:45, archived)
# Funny you should mention that,
that's exactly what she said too but I decided for now to stick with the easier to learn ones as time was a factor.
(, Sat 13 Aug 2005, 16:47, archived)
# I guess if time is a factor, learning maya isn't the best course
but I do suggest you learn it, games and films companies love maya so it will make you very employable.
(, Sat 13 Aug 2005, 16:50, archived)