
I spent a lot of time bugging an unfortunate modeller friend to let me play with her proggy tools and give me a few tips on the way. The original shape was made in Rhino, reduced in 3DS, tidied up in Zanoza and UVmapped in UVMP and if that wasn't enough its final destination is the Gmotor 2 engine. (Rfactor)
Ooooh, that is pretty
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Sat 13 Aug 2005, 16:43,
archived)
Ooooh, that is pretty

I've given max and a few OSS modelling programs but none of them match maya, not even max. Download the maya PLE, follow all the tuts and you'll be able to make anything you like within a few weeks :)
( ,
Sat 13 Aug 2005, 16:45,
archived)