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# I read about using genetic algorithms to attempt to find fast solutions to TSP
I ended up using a similar system to try and solve the the trianglulated graph strippification problem to a empirically testable heuristic (rendering fps of the stripped mesh solution).

Great stuff... it landed me a job at pandemic studios.
(, Sat 17 Dec 2005, 3:15, archived)
# Pandemic Studios?
"Making the world's supervirus problems a reality"?
(, Sat 17 Dec 2005, 3:16, archived)
# Something like that
we make games too though
(, Sat 17 Dec 2005, 3:20, archived)