
...and hello, old bean.
Also, in firefox tis a bit jerky, can it be milked?
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Tue 12 Dec 2006, 0:08,
archived)
Also, in firefox tis a bit jerky, can it be milked?

For most recursive animations I'd turn that off, but I left in this time because it looks a bit like the motion of taking steps. Sort of. Though more like the motion of a participant in Knightmare, it's true.
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Tue 12 Dec 2006, 0:11,
archived)

...although blender is a new to me...
...the reference of a classic tv prog, though makes me think they used to use it....
...two questions therefore, as I'm ashamed to ask physics questions:
1. is the animation engine used by said prog-ram?
2. have your tried "Processing"?...[I think you'll like it (java-based language subset)?
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Tue 12 Dec 2006, 0:20,
archived)
...the reference of a classic tv prog, though makes me think they used to use it....
...two questions therefore, as I'm ashamed to ask physics questions:
1. is the animation engine used by said prog-ram?
2. have your tried "Processing"?...[I think you'll like it (java-based language subset)?

1) Wikipedia says Knightmare was made using something called a "Spaceward Computer" and an Amiga 2000. I don't suppose they had such things as software tools, that sounds a bit sophisticated.
2) Curious, but java toys annoy me. Blender can be scripted with python, I might have a go at that later; and it's easy to make gifs with it, which could then be turned into flash files, potentially. It also does toon-style outline 3D, which I think has potential for both those purposes (small gif sizes, and easy for flash to take apart and figure out where the lines are).
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Tue 12 Dec 2006, 0:28,
archived)
2) Curious, but java toys annoy me. Blender can be scripted with python, I might have a go at that later; and it's easy to make gifs with it, which could then be turned into flash files, potentially. It also does toon-style outline 3D, which I think has potential for both those purposes (small gif sizes, and easy for flash to take apart and figure out where the lines are).