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# that's vrrrry nice man...
...and hello, old bean.

Also, in firefox tis a bit jerky, can it be milked?
(, Tue 12 Dec 2006, 0:08, archived)
# It's probably jerky because blender, by default, accelerates towards the middle of movements.
For most recursive animations I'd turn that off, but I left in this time because it looks a bit like the motion of taking steps. Sort of. Though more like the motion of a participant in Knightmare, it's true.
(, Tue 12 Dec 2006, 0:11, archived)
# I think I getcha...
...although blender is a new to me...

...the reference of a classic tv prog, though makes me think they used to use it....

...two questions therefore, as I'm ashamed to ask physics questions:

1. is the animation engine used by said prog-ram?

2. have your tried "Processing"?...[I think you'll like it (java-based language subset)?
(, Tue 12 Dec 2006, 0:20, archived)
#
1) Wikipedia says Knightmare was made using something called a "Spaceward Computer" and an Amiga 2000. I don't suppose they had such things as software tools, that sounds a bit sophisticated.

2) Curious, but java toys annoy me. Blender can be scripted with python, I might have a go at that later; and it's easy to make gifs with it, which could then be turned into flash files, potentially. It also does toon-style outline 3D, which I think has potential for both those purposes (small gif sizes, and easy for flash to take apart and figure out where the lines are).
(, Tue 12 Dec 2006, 0:28, archived)
#
..yes your probably right. I guess that at the time of the amiga (and Archimedes ;?) only companies like Silicon Graphics really had the tech to warrant tools. That was just about the time the iris was in use, IIRC.

but not in the UK obvioudly heh. ;?)
(, Tue 12 Dec 2006, 0:39, archived)