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# The super happy witching hour approaches.
(, Mon 11 Dec 2006, 23:56, archived)
# them am woo stairs
(, Mon 11 Dec 2006, 23:58, archived)
# it's like an episode of knightmare
spellcasting....


and i mean that in a good way
(, Mon 11 Dec 2006, 23:58, archived)
# ^ this!
(, Tue 12 Dec 2006, 0:14, archived)
# Fear
Ultimae fear.
(, Mon 11 Dec 2006, 23:59, archived)
# higher and higher and higher
**repeat to infinity
(, Tue 12 Dec 2006, 0:02, archived)
# and then they went, and then they went, and then they went, and then they went, and then they went,
and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went, and then they went...
(, Tue 12 Dec 2006, 0:03, archived)
# Freak Brothers.
Fat Freddy attempts to write a novel by the power of amphetamines.
I liked that one.
(, Tue 12 Dec 2006, 0:04, archived)
# yes
that's the one, crankenstein.
(, Tue 12 Dec 2006, 0:08, archived)
# ...and they be making a film of it too...
...animated...
...methinks.....
(, Tue 12 Dec 2006, 0:14, archived)
# Blimey!
That's pleasing and unexpected news. I thought Shelton and Mavrides had ... died, or some near equivalent.
(, Tue 12 Dec 2006, 0:15, archived)
# not sure exactly which strip(s)
or if it's new material...linked from boingboing If I half remember....

deaded you say? RIP if so, man.

If not, it was probably just a sofa-bound confusion...you know? ;?)
(, Tue 12 Dec 2006, 0:24, archived)
# Yes, the latter, I think.
(, Tue 12 Dec 2006, 0:30, archived)
# it must take
ages to get to the top
(, Tue 12 Dec 2006, 0:03, archived)
# Oooh, righteous sauce!
Blender?
(, Tue 12 Dec 2006, 0:04, archived)
# this rocks
woo!
(, Tue 12 Dec 2006, 0:04, archived)
# That deserves..
..this very untowards picture..

(, Tue 12 Dec 2006, 0:06, archived)
# Hahahaha
I hope that's real.
(, Tue 12 Dec 2006, 0:07, archived)
# no shark
(, Tue 12 Dec 2006, 0:10, archived)
# that's plain odd
haha
(, Tue 12 Dec 2006, 0:10, archived)
# Hahahahaha!
What the fuck?
(, Tue 12 Dec 2006, 0:17, archived)
# that's vrrrry nice man...
...and hello, old bean.

Also, in firefox tis a bit jerky, can it be milked?
(, Tue 12 Dec 2006, 0:08, archived)
# It's probably jerky because blender, by default, accelerates towards the middle of movements.
For most recursive animations I'd turn that off, but I left in this time because it looks a bit like the motion of taking steps. Sort of. Though more like the motion of a participant in Knightmare, it's true.
(, Tue 12 Dec 2006, 0:11, archived)
# I think I getcha...
...although blender is a new to me...

...the reference of a classic tv prog, though makes me think they used to use it....

...two questions therefore, as I'm ashamed to ask physics questions:

1. is the animation engine used by said prog-ram?

2. have your tried "Processing"?...[I think you'll like it (java-based language subset)?
(, Tue 12 Dec 2006, 0:20, archived)
#
1) Wikipedia says Knightmare was made using something called a "Spaceward Computer" and an Amiga 2000. I don't suppose they had such things as software tools, that sounds a bit sophisticated.

2) Curious, but java toys annoy me. Blender can be scripted with python, I might have a go at that later; and it's easy to make gifs with it, which could then be turned into flash files, potentially. It also does toon-style outline 3D, which I think has potential for both those purposes (small gif sizes, and easy for flash to take apart and figure out where the lines are).
(, Tue 12 Dec 2006, 0:28, archived)
#
..yes your probably right. I guess that at the time of the amiga (and Archimedes ;?) only companies like Silicon Graphics really had the tech to warrant tools. That was just about the time the iris was in use, IIRC.

but not in the UK obvioudly heh. ;?)
(, Tue 12 Dec 2006, 0:39, archived)
# eeek
but very woo.

What's round the next corner... fears.
(, Tue 12 Dec 2006, 0:14, archived)