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# It was not so much bad hardware per se,
but the design meant that it was incredibly difficult to program for. Sega's attempt to give it decent 3D power by throwing in a second SH2 meant that the hardware was incredibly difficult to program effectively, but when people got it right there were some top games. Ideally it should never have been marketed as a 3D console as it throws 2D stuff around with ease, witness the Capcom fighters or Radiant Silvergun.
(, Tue 21 Jan 2003, 23:35, archived)