I'm to do my uni essay on 'Why the Dreamcast Failed' while listening to some lovely electronica!
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Tue 21 Jan 2003, 23:21,
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"Because Sega are marketing fuckwits who couldn't sell beer to 19 year-old Englishmen on holiday."
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Tue 21 Jan 2003, 23:23,
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so when the price had to drop as they all do eventually they were making a loss on every unit they made.
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Tue 21 Jan 2003, 23:27,
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and your primary competitor instantly announces a new machine that will be 10 times better, you're pretty much fucked from then on.
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Tue 21 Jan 2003, 23:34,
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I thought I'd heard that even to this day the PSX/PS1 hasn't made any money itself, just through software sales...?
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Tue 21 Jan 2003, 23:37,
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all the money is made through software. Look hour much cash Microsoft are shedding at the moment, they don`t predict a profit on the XBox for several years.
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Tue 21 Jan 2003, 23:39,
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they weren't predicting a profit from the console at all. Something I read said that they were only using it as a means to gain a foothold in the market and would start profiting from it on the next one.
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Tue 21 Jan 2003, 23:41,
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new_matt's theory of games machine failure™
big control pad = doomed to failure
small pad = runaway success
snes, dreamcast = good machin, too big pad, doomed
playstation = small pad therefore a winner
xbox. launched with hyuuuuge pad. was filing. introduced small "japanese" pad, picking up.
qed
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Tue 21 Jan 2003, 23:24,
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big control pad = doomed to failure
small pad = runaway success
snes, dreamcast = good machin, too big pad, doomed
playstation = small pad therefore a winner
xbox. launched with hyuuuuge pad. was filing. introduced small "japanese" pad, picking up.
qed
gotta love the snes. there were some FANTASTIC games on there. i'm still impressed by them.
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Tue 21 Jan 2003, 23:29,
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of the Game Boy Advance, which so far has a catalogue of games almost entirely made up of SNES ports.
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Tue 21 Jan 2003, 23:32,
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Chrono trigger, FF6, megamanX, and some of those never released in usa games, like star ocean and FF5
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Tue 21 Jan 2003, 23:48,
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First opportunity I got I trade mine for a modded NTSC model, there were so many games that were not released outside the US or Japan.
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Tue 21 Jan 2003, 23:37,
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why the dreamcast is still popular, while I know less people with XBoxes than I knew with Saturns - and I knew no-one with a Saturn.
Saturns are the reason the Dreamcast failed IMO.
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Tue 21 Jan 2003, 23:26,
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Saturns are the reason the Dreamcast failed IMO.
...just when the dreamcast should have been cleaning up.
Always been more of a nintendo man myself, you can't beat a good Zelda game.
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Tue 21 Jan 2003, 23:28,
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Always been more of a nintendo man myself, you can't beat a good Zelda game.
if they'd held it back so it could use DVDs, it would have really had a chance...
Whenever I saw a Saturn running anything, it looked only marginally better than a SNES, which considering it was (at the time) "next gen" really put me off... So naturally when the DC came along I (along with many others, by the looks of history) was put off by bad memories. Lack of a DVD version was just an extra nail in it's coffin, when the PS2 made (and kept) a lot of promises... not all of them, but enough to keep the punters interested.
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Tue 21 Jan 2003, 23:34,
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Whenever I saw a Saturn running anything, it looked only marginally better than a SNES, which considering it was (at the time) "next gen" really put me off... So naturally when the DC came along I (along with many others, by the looks of history) was put off by bad memories. Lack of a DVD version was just an extra nail in it's coffin, when the PS2 made (and kept) a lot of promises... not all of them, but enough to keep the punters interested.
got it for a couple of quid at a boot sale, it was *wow*r@re*boxed* and came with both Daytona and Need For Speed...sorted. 'Course, I own a computer museum so I needed one anyway, but those games are great, and cheap!
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Tue 21 Jan 2003, 23:30,
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It just got mulched by the might of Sony's effective marketing.
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Tue 21 Jan 2003, 23:31,
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but the design meant that it was incredibly difficult to program for. Sega's attempt to give it decent 3D power by throwing in a second SH2 meant that the hardware was incredibly difficult to program effectively, but when people got it right there were some top games. Ideally it should never have been marketed as a 3D console as it throws 2D stuff around with ease, witness the Capcom fighters or Radiant Silvergun.
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Tue 21 Jan 2003, 23:35,
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I could use it easily without getting thumb cramps.
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Tue 21 Jan 2003, 23:27,
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as it caused blisters in those shapes.
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Tue 21 Jan 2003, 23:30,
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the name and the reputation, and the Xbox is backed by the mighty Microsoft 'gainst whom none shall stand...
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Tue 21 Jan 2003, 23:28,
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done the b3tamax versus VHS argument this week :o)
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Tue 21 Jan 2003, 23:31,
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