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# Hahaha, that's hilarious, what are you talking about? ;D
On a serious note, i guess if you want to make it look more 'realistic', you need to make the movements a little smaller, or insert more steps so they become more gradual (and then optimise the resulting bigger gif accordingly) - that'll stop the limbs looking quite so jerky. But it WILL remove comedy, i'm sure. ;)

Backgrounds are tough if the creature is moving towards the camera - you basically need to create something that looks vaguely smooth, so the less detail in the background the better...pictures of long straight desert roads in the USA are a good start. You can create the illusion of movement by adding your own 'animated' central reservation lines, disappearing under the cat....additionally, flipping the road image with each frame (like you've done with the legs) can create the illusion of the tarmac surface shifting - ie. movement - but it doesn't work well if there's a lot of roadside detail that is obviously jumping from left to right. ;)
(, Wed 18 Apr 2007, 19:28, archived)
# scrolling into the distance backgrounds still beat me.
even with the maidenart tutorial, but i'll get there in the end.
(, Wed 18 Apr 2007, 19:34, archived)