whoops
Spotted that after the fact, there's not a call to glTranslatef(), between the light positioning and the sphere, so the Earth would land squarely on top of the Sun...
Oh, and the last parameter to the second call to glLightfv() is wrong, heh.
Meh, that's okay, the testers will never find those. :D
( ,
Sat 16 Jun 2007, 3:20,
archived)
Oh, and the last parameter to the second call to glLightfv() is wrong, heh.
Meh, that's okay, the testers will never find those. :D