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# whoops
Spotted that after the fact, there's not a call to glTranslatef(), between the light positioning and the sphere, so the Earth would land squarely on top of the Sun...

Oh, and the last parameter to the second call to glLightfv() is wrong, heh.

Meh, that's okay, the testers will never find those. :D
(, Sat 16 Jun 2007, 3:20, archived)
# nah, that was the earlier version of the universe
*Aaaararrggrrg we're burning*

"ahh crap, planet.. sun.. planet.. yeah, heh"
(, Sat 16 Jun 2007, 3:24, archived)
# That's okay, we'll...
...fix it in a patch...?

Patch 2.41 - nerfed boss babel_tower, added more language and speech .wavs (human ai no longer speaks only Common)
(, Sat 16 Jun 2007, 3:32, archived)