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# Yes. oops.
Sorry about that, maybe it's a problem with DirectX?
(, Sun 16 Feb 2003, 19:46, archived)
# oh yeah
blame DirectX

bad workman and all that

(^_^)
(, Sun 16 Feb 2003, 19:50, archived)
# Ordinarily
I'd agree, but this is MS we're talking about ;)
(, Sun 16 Feb 2003, 19:51, archived)