mmm
haskell is a good language for that. i've got a little virtual universe (currently comprising of a solar system of doughnuts, but it's getting there) written using haskell and opengl bindings. you can define algorithmic sets and pick the ones that you're interested in (algorithmically defined bsps for instance). the concepts still make my head spin
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Fri 3 Jul 2009, 13:01,
archived)