I have a very good eye for fine detail, and I used to do 16 bit sprites when I was young so I understand how you simulate smooth lines in very small pixel counts using shading, plus I've a good 'pick and peck' method,
essentially I start with a rough outline and solid block colour centre, then set pencil to block 1 pixel at 20% opacity and just use black and white 'paint' to raise or lower each pixels shade, then narrow the shades to 8 using posterize to simplify it a bit, then a bit more pick n peck, and so on...
My main difficulty is knowing when it's finished.
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Mon 6 Jul 2009, 17:24,
archived)
My main difficulty is knowing when it's finished.