
usually extremely common onboard ones
the twats.
( ,
Mon 17 Aug 2009, 0:34,
archived)
the twats.

I bet there isn't even an option to not render the sound either.
This wouldn't happen if they did it in OpenGL!
( ,
Mon 17 Aug 2009, 0:43,
archived)
This wouldn't happen if they did it in OpenGL!

I think :)
or -noaudio
there's a bunch of startup options
I found that from changing from the onboard sound to a soundblaster with some russian drivers that half life went from crashing.. a lot.. predictably, and hanging, and just hanging and doing nothing
to working completely all the time
source is the only thing that fucks in this way on my machine
I suspect valve are probably using some naughty microsoft secrets for the audio that pushes less than perfect (in the area prodded) sound drivers/hardware over the edge and into fail.
of course, it's not valves fault and if you have a problem with their software you are to uninstall it and fuck off apparently.
( ,
Mon 17 Aug 2009, 0:59,
archived)
or -noaudio
there's a bunch of startup options
I found that from changing from the onboard sound to a soundblaster with some russian drivers that half life went from crashing.. a lot.. predictably, and hanging, and just hanging and doing nothing
to working completely all the time
source is the only thing that fucks in this way on my machine
I suspect valve are probably using some naughty microsoft secrets for the audio that pushes less than perfect (in the area prodded) sound drivers/hardware over the edge and into fail.
of course, it's not valves fault and if you have a problem with their software you are to uninstall it and fuck off apparently.