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# The actual speedy-runny bits were really good.
The sweep from rear to side-on to front views worked well, and the Mykonos theme of the first level was gorgeous, especially in the side-on rushes.
But the bulk of it was the god-awful were-hog walk-around and bash buttons mode, and it was all cursed with moronically obvious and stupid unskippable pop-up interruptions from the bastard lovechild of a rejected Pokémon and the Microsoft paperclip. SEGA really knows how to fuck up a good game lately (Ghost Squad, Monkey Ball, etc. etc.)
(, Mon 14 Sep 2009, 16:53, archived)
# Even the speed bits were flawed.
When you go faster, you sacrificed controls and response times. You shouldn't have to learn to memorise a level simply because you move faster than you can normally react. That's like shoving a pinecone up your ass.
(, Mon 14 Sep 2009, 16:59, archived)