
Which is utterly godlike in its genius thus far.
( ,
Wed 11 Nov 2009, 10:05,
archived)

even though I'm waiting to get it on the pc and haven't experienced a smidge of it yet
( ,
Wed 11 Nov 2009, 10:18,
archived)

Are you waiting for a different-country release, or just a trip to the shops?
( ,
Wed 11 Nov 2009, 10:20,
archived)

and a trip to the shops
( I wasn't even aware it was out - I think I must have accidentally deleted the last Bioware newsletter before reading it)
Might buy it the missus for Christmas
:)
( ,
Wed 11 Nov 2009, 10:27,
archived)
( I wasn't even aware it was out - I think I must have accidentally deleted the last Bioware newsletter before reading it)
Might buy it the missus for Christmas
:)

( ,
Wed 11 Nov 2009, 10:23,
archived)

you must vicariously share more
did you get some quality game time last night?
I was up til 1.30 web designing
It doesn't work on pc based browsers
arse.
( ,
Wed 11 Nov 2009, 10:28,
archived)
did you get some quality game time last night?
I was up til 1.30 web designing
It doesn't work on pc based browsers
arse.

Developing very nicely. I have to say it's that rarest of things, an RPG with a seriously rich and engaging conversational element to it. Some quite complex and non-straightforward options which have already delivered a couple of good twists and turns.
Not the usual:
NPC - tale of grief and woe
PC options:
1. Aww there there why don't you sit down, have a nice cup of tea and we'll see what we can do.
2. I keel you to DEATH you worthless peasant.
3. Noncommittal neutral response.
( ,
Wed 11 Nov 2009, 10:34,
archived)
Not the usual:
NPC - tale of grief and woe
PC options:
1. Aww there there why don't you sit down, have a nice cup of tea and we'll see what we can do.
2. I keel you to DEATH you worthless peasant.
3. Noncommittal neutral response.