I find game controllers leave me with a claw of pain after a while, but this game is chip as cheaps and brilliant.
My hand has stopped aching now, time for another level!
(, Fri 26 Apr 2019, 7:54, Reply)
But some games seem more natural, like this one
(, Fri 26 Apr 2019, 10:52, Reply)
I like shmups. Have you played Sine Mora? That's a good one.
Gradius (the first one) is solid isn't it. I have never been able to complete it.
(, Fri 26 Apr 2019, 10:56, Reply)
Too hard, not enough fun. Great looking tho
(, Fri 26 Apr 2019, 11:35, Reply)
It's nowhere near finished, sorry.
Still designing sprites and trying to save memory to actually put some level data in! It's just a bit of fun at the moment. I want to try and write a Speccy shoot-em-up using multicolour effects but thought I'd better get the hang of writing a regular shooter first.
I'm trying out a few tricks where I can recolour some or all of the colours of a sprite on-the-fly, adding reactive behaviour to the enemies (so they can scarper or dive-bomb you if you shoot their mates down), and making the level layouts scripted (a) to save memory by looping and repeating sections and (b) varying hidden bonuses and adaptive gameplay.
(, Fri 26 Apr 2019, 14:12, Reply)
Resource constrained asm isn't my thing but it is impressive to see what a motivated programmer can do.
My poison is making modern computers do calculations that were basically impossible when I was starting out. It lets me be lazy but I still like to optimise.
My code golf poison of choice is "Opus Magnum".
(, Fri 26 Apr 2019, 19:34, Reply)
The bigger ones without the rumble they sold for a while in the UK. Stuck into a PS2-USB adaptor. Very nice pad to hold. The only frustrating thing is what shows up as button #0 is the triangle at the top of the pad, not the X or Square.
(, Fri 26 Apr 2019, 14:09, Reply)
I lived through retro when it was the bleeding edge, no wish to go back. But the reviews sound interesting for that
(, Sat 27 Apr 2019, 13:58, Reply)
(, Sat 27 Apr 2019, 19:15, Reply)

