The solutions are made from one of the shorter Aspell word lists, to make sure I'm not asking solvers to know really obscure words. They're checked for duplicate solutions using a much longer Aspell list, to make sure if solvers *do* know obscure words they still won't find a duplicate solution. (Then I yes/no them manually, just because there's loads of rubbish in the long list and it keeps rejecting stuff that's perfectly fine.) I think the list of words it lets you enter is in between the two and that should be downloaded when you launch the game so you can get that with the browser tools.
I suppose it is possible to build a solver since I basically had to do one for the "is the solution unique" check.
(, Mon 23 May 2022, 14:35, Reply)
Curiously, it says "pron" is a word, but "Spain" is not. 🤔
Thank you for making this! I've shared it with my *le obsessed friends and they all say it's their favourite so far!
(, Mon 23 May 2022, 22:50, Reply)
Well fear not, "pron" is not in any of the solutions so there is really no need to put it in
(, Mon 23 May 2022, 22:52, Reply)
I'm slowly getting better at it, so the demand for code is diminishing.
Having said that I'm really interested to see how quickly I can her a machine solver to work. Gut feeling is that the first cut will be hopeless but I have a few strategies in mind.
I'm impressed by the UI and performance even on my old phone btw.
(, Tue 24 May 2022, 1:06, Reply)