But it isn't just Wordle with a new hat, it's more like (in a friend's words) "a wordsearch but it hates you".
Has a learning curve on it but it's pretty forgiving and gets easier after a couple of goes. Launched a couple of weeks back so there are some old puzzles up you can play but there's still time to get a good streak going before everyone else finds it.
(, Sat 21 May 2022, 10:16, Reply)
That's rather good. Frustrating at first, but then satisfying when the words start dropping out for you.
(, Sat 21 May 2022, 11:10, Reply)
One suggestion - I'd quite like it to have revealed one word at a time when you are stuck instead of the only option being to give up completely.
(, Sat 21 May 2022, 14:17, Reply)
Added to daily my ***dles list.
Is there a subreddit for it yet? :-)
(, Sat 21 May 2022, 20:39, Reply)
I did actually search reddit for cell-towers, and came across all manner of conspiracy theories
(, Sat 21 May 2022, 20:43, Reply)
Maybe add a "click on the empty space to the left or right to completely clear the current red letters" function?
(, Sat 21 May 2022, 20:51, Reply)
it's not well documented but you can drag across a few letters at once and clear the selection pretty fast that way
(, Sat 21 May 2022, 23:32, Reply)
You don't even have to document it. 😉
(, Mon 23 May 2022, 23:42, Reply)
says felch is not a word in puzzle 3. otherwise brilliant thanks
(, Sat 21 May 2022, 22:39, Reply)
If I could make just one suggestion, it'd be to have the hint button on the main screen: there's a bit too much clicking through required at the moment.
But have a click of your own in the meantime.
(, Sun 22 May 2022, 15:21, Reply)
My hope is that people won't need hints after the first couple of puzzles but maybe something like if the title panel became a "hint" button if you don't put any words in for, say, two minutes?
(, Sun 22 May 2022, 15:42, Reply)
Out of interest, which word list are you using?
I'm crap at this sort of thing and you may have provoked me to try writing a solver.
(, Mon 23 May 2022, 14:17, Reply)
The solutions are made from one of the shorter Aspell word lists, to make sure I'm not asking solvers to know really obscure words. They're checked for duplicate solutions using a much longer Aspell list, to make sure if solvers *do* know obscure words they still won't find a duplicate solution. (Then I yes/no them manually, just because there's loads of rubbish in the long list and it keeps rejecting stuff that's perfectly fine.) I think the list of words it lets you enter is in between the two and that should be downloaded when you launch the game so you can get that with the browser tools.
I suppose it is possible to build a solver since I basically had to do one for the "is the solution unique" check.
(, Mon 23 May 2022, 14:35, Reply)
Curiously, it says "pron" is a word, but "Spain" is not. 🤔
Thank you for making this! I've shared it with my *le obsessed friends and they all say it's their favourite so far!
(, Mon 23 May 2022, 22:50, Reply)
Well fear not, "pron" is not in any of the solutions so there is really no need to put it in
(, Mon 23 May 2022, 22:52, Reply)
I'm slowly getting better at it, so the demand for code is diminishing.
Having said that I'm really interested to see how quickly I can her a machine solver to work. Gut feeling is that the first cut will be hopeless but I have a few strategies in mind.
I'm impressed by the UI and performance even on my old phone btw.
(, Tue 24 May 2022, 1:06, Reply)