
in the same sense that you could say James Cameron's Avatar was a "demo"... or any of the pre rendered game trailers you see online are "demo's".
MS have already announced that Milo was never intended to be made into a game... which makes you think - they created this impressive looking system that appears to emotively connect with the player; can follow, interpret, understand and react to physical cues, spoken words and phrases? But naah, lets put out a game where you control a fuckin raft by waving your arms about like a jummy!
I'd wager that you could've repeatedly shouted "FUCK YOU" whilst waving a flaming axe at the screen and Milo would've acted exactly the same as in the "demo".
( , Wed 14 Jul 2010, 9:38, Reply)

It's a shame though, give it another ten years and we can all abuse little boys.
( , Wed 14 Jul 2010, 10:49, Reply)

Milo & Kate into a game. Microsoft canned it because they thought they couldn't make it into a workable, popular game.
I don't refute that the video we saw was a predone demo, but I reckon there might be a little bit of truth.
Just for the record, I'm an avid 360 gamer who has absolutely no intention of buying Kinect.
( , Wed 14 Jul 2010, 11:13, Reply)