Starting something you couldn't finish
Finnbar says: I used to know a guy who tattooed LOVE across his left knuckles, but didn't tattoo HATE on the other knuckles because he was right-handed and realised he couldn't finish. Ever run out of skills or inspiration halfway through a job?
( , Thu 24 Jun 2010, 13:32)
Finnbar says: I used to know a guy who tattooed LOVE across his left knuckles, but didn't tattoo HATE on the other knuckles because he was right-handed and realised he couldn't finish. Ever run out of skills or inspiration halfway through a job?
( , Thu 24 Jun 2010, 13:32)
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DirectX
...is not a bad idea, and not really a like-for-like comparison with OpenGL.
Initially it was a protection issue to stop virus(es?) getting to the hardware with a hardware protection layer. Of course, game programmers complained that they couldn't access the video hardware directly when they needed to if it was to be written for Windows (dos would allow this), so M$ came up with "Direct Access (X) to hardware" - "make the call to the hardware you want and we'll send it on for you" - now, it's become a lot more than that.
Of course, if you write for DirectX (or XNA as it's called now I think) then it's a much easier job to port to the Xbox, and thus open your market up a fair bit.
OpenGL is much easier IMO than dealing with DirectX, but that's probably my mindset and not theirs.
( , Tue 29 Jun 2010, 13:52, 1 reply)
...is not a bad idea, and not really a like-for-like comparison with OpenGL.
Initially it was a protection issue to stop virus(es?) getting to the hardware with a hardware protection layer. Of course, game programmers complained that they couldn't access the video hardware directly when they needed to if it was to be written for Windows (dos would allow this), so M$ came up with "Direct Access (X) to hardware" - "make the call to the hardware you want and we'll send it on for you" - now, it's become a lot more than that.
Of course, if you write for DirectX (or XNA as it's called now I think) then it's a much easier job to port to the Xbox, and thus open your market up a fair bit.
OpenGL is much easier IMO than dealing with DirectX, but that's probably my mindset and not theirs.
( , Tue 29 Jun 2010, 13:52, 1 reply)
Yes its hard to compare the 2 as there are huge differences if you are a developer, and I'm sure they could have made XboX more OpenGL compliant if they wanted to, but its not in their best interests to do so.
Good article on the benefits of OpenGL;
blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
( , Tue 29 Jun 2010, 14:00, closed)
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